Grand Theft Auto IV Review 3: How to Play
Posted by Iflove New Games on April 28, 2008 at 9:03 pm“There are cringe-worthy conversations, where you see Niko being sucked into the depravity of these peoples’ lives to earn a few bucks or gain a long-sought revenge.”
There are a number of places you can take your friends when you go out on the town and you should base your decision on what they might enjoy. There are mini-games for darts, pool, and bowling. But you can also check out the god-awful cabaret or watch one of several comedy sets by Ricky Gervais and Katt Williams. Perhaps the most challenging (but satisfying) activity is going drinking.
Your level of drunkenness is relative to the person you take out. Little Jacob and Dwayne aren’t so bad, but take a sweet lass like Kate out and she’ll have you (literally) falling over yourself. When drunk, it’s difficult to walk and even more of a challenge to drive. You don’t have to drive drunk (in fact, it might make you ill doing so as the camera sways as if you’re out at sea), but it’s fun to give it a try. Drunk friends tend to be more revealing as well. Kate will tell you what she really thinks of you with just a few drinks. If that doesn’t weaken your self esteem, nothing will.
The only issue with making friends is that it’s a distraction from the main story. For the first time in a GTA game, the story is actually a greater draw than city exploration. That’s not to say driving around the city hunting for Easter Eggs isn’t enjoyable, but the story is so compelling, you may find yourself singularly focused till its conclusion. The wild cast of characters is part of the reason things are so entertaining. The voice acting is top notch and the characters are each immediately identifiable and unique.
You don’t need a posse to rule the streets. Just a bat and balls of steel.Some are loveable, but there are many who are despicable. There are cringe-worthy conversations, where you see Niko being sucked into the depravity of these peoples’ lives to earn a few bucks or gain a long-sought revenge. That’s a credit to the writing, to make what would normally just be some thug you’re doing missions for earn your contempt. That’s a mark that you care for Niko; that the story has gotten to you. There aren’t many games that can pull that off.
As an added twist, GTA IV gives you occasional morality choices. There are people that you don’t have to kill in a mission and you can decide whether or not to waste a bullet. These events don’t change the plot or open new missions later on. Occasionally it affects dialogue, but more often it is simply the game asking what kind of person you are. And there are some gut-wrenching decisions you make at points that create an emotional response I never imagined I would get from a Grand Theft Auto title. There is one significant choice you make towards the end of the game that opens a new path and an alternate ending. There are two worthwhile endings to uncover and are incentive for playing through a second time just to see how much more depressing life in Liberty City can get.
There are more than 90 story missions that will take anywhere from 25-45 hours to complete depending largely on your skill level. I was certain that the missions would get repetitive at some point, that sooner or later it would get redundant. It never does. Though many missions boil down to the same basic parameter — go to location, kill people to get to target, chase target, kill target — it never feels repetitive. The locations of missions, the variety in the enemies, the dynamic aspects of the AI, and the dialogue keep GTA IV from ever feeling stale. In fact, this is a game that can be enjoyed with multiple playthroughs. It’s just that good.
The best mission comes close to the halfway point, when you and Packie McCreary decide to rob a bank. In what becomes the recurring theme for Niko Bellic, everything about the job goes wrong. The cops have the bank surrounded and there’s no easy way out. Instead, you and the gang must battle through the streets and into the subway to escape. It’s a lengthy, epic fight that I could replay a dozen times and still enjoy.
A great deal of that pleasure is due to the refined combat system. Though Grand Theft Auto has always been about action, it has never provided a great targeting system. That has finally, truly changed with GTA IV. Hold down the trigger and you can lock on to an enemy (or civilian). You’ll see an indicator of their health. You can adjust your aim slightly with the thumbstick so that nudging up a little can help you earn some headshots. Partially depress the trigger and you have free aim, which is great for targeting tires or specific body parts. With skill, you can take down enemies faster in free mode. But auto aim is a great help in larger battles or for those who aren’t as adept with a controller.
GTA IV plays out like a high-octane action flick. Michael Bay just got served.Better is the cover system. Tap the right shoulder button and you’ll take cover behind the nearest object. If you see it in the environment, you can probably take cover behind it. That includes walls, dumpsters and cars. You can aim while in cover and when you hold the trigger to fire, you’ll pop and shoot. You can also blind fire rather effectively with any weapon — including an RPG. The cover system is fairly smart, so if you want to move from one side of a door to the other, just push towards where you want to go and tap the cover button. This also works when you are fairly far from cover. Niko will roll or perform a slick slide to get to safety quickly. There is a stickiness to the cover system similar to Gears of War, but since the cover button isn’t tied to your run button, you never accidentally enter cover.
While GTA doesn’t have many issues, I will admit that the cover system is not perfect. There are times where you will take cover on the wrong side of a corner, leaving you exposed. These instances aren’t too common, but over the course of dozens of hours, you’ll certainly encounter them. You also un-stick from cover when you use your phone, which can sometimes make calling Dwayne for backup or Carmen for a health boost a little trickier than necessary.
“The best mission comes close to the halfway point, when you and Packie McCreary decide to rob a bank. In what becomes the recurring theme for Niko Bellic, everything about the job goes wrong. The cops have the bank surrounded and there’s no easy way out.”
Most games with a cover system make the mistake of turning cover into the central focus of gameplay. But cover in GTA IV is more of a natural progression needed to facilitate heightened AI. Enemies have a variety of AI protocols. Some are cowards (gotta love the fat cops running for the hills when you start killing the boys in blue), most try to avoid being shot by taking cover, and a few still stand in the open. If the AI is going to be able to hide behind cars and other parts of the environment, it’s only fair that players have the same ability.
You don’t have to use cover if you don’t want to. I’m sure there is some way to beat missions just by running and gunning. After all, this is still GTA. There’s no one right way to beat a mission. You’re free to get creative. But ignoring the cover system is like never stealing a car. This is a major piece of the game. Use it often, because it works well and it’s certain to keep you alive longer.
The cops aren’t about to let Niko run through the city with guns blazing, even if he is capping bad guys. Sooner or later, you’ll run afoul of the law. The wanted system has been revised and makes for more dynamic chase scenes. When you’re wanted, your radar displays the police search parameter. The smaller the wanted level, the more local the search. Your goal is to get out of that circle and avoid being seen by the cops. Get spotted and the circle re-centers on your new location. This becomes more of a challenge when you reach three stars, because a police helicopter appears. This eye in the sky has an easier chance of spotting and following Niko — and directing other cops to your location.
chase scenes. When you’re wanted, your radar displays the police search parameter. The smaller the wanted level, the more local the search. Your goal is to get out of that circle and avoid being seen by the cops. Get spotted and the circle re-centers on your new location. This becomes more of a challenge when you reach three stars, because a police helicopter appears. This eye in the sky has an easier chance of spotting and following Niko — and directing other cops to your location.
Unless you want to be O.J., you need to change directions, get out of the sight of choppers, switch cars or go on foot. Whatever you do, avoid line of sight, because once a cop sees you, you’re location is reported and the search changes its focus. This makes escapes from four stars and higher incredibly intense. Pay ‘n’ Spray shops still exist, but must be entered when cops aren’t looking. To be honest, I used this one time in 40 hours. It’s an outdated idea in some ways and more a nod to GTA’s of old than a great resource.
You may also read:
1. Grand Theft Auto IV Review 1: GTA Comes out, American dream becomes true
2. Grand Theft Auto IV Review 2: Play the Game and Have Fun
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Posted by Iflove New Games on April 28, 2008 at 9:03 pm · Under 3D GTA games, 3D GTA games download, Download Grand Theft Auto IV, GTA Video Games Download, Grand Theft Auto IV, Grand Theft Auto Virgin, Play 3D GTA games online, Play GTA IV Game, Play GTA Video Game Online, Play Grand Theft Auto IV Online, buy 3D GTA games, download 3D GTA games. You can trackback from your own site.